Archived works

Preserving digital artworks.

  1. 2014

    A Wrinkle in Time

    Interactive text and 3D work commissioned for Literary Notions at Bundaberg Regional Art Gallery.

  2. 2009–2013

    The Garden of Forking Paths

    Jorge Luis Borges' 1941 short story "The Garden of Forking Paths" predates the Internet. However, its notions of non-linearity, the storyline surrounding an infinite labyrinthine book that realises multiple paths and futures are echoed in the information age with hypertext, the World Wide Web and the form and structure of computer games. This exhibition draws together notable historic and contemporary examples of games created by artists that push the bounds of the genre and break the orthodox set of rules. Just as Borges and his contemporaries pushed the envelope of narrative form, artists have created and modified computer games, experimenting with notions of what a game is and exploring alternate approaches to interaction and play methodologies.

  3. 1983

    Moondust

    Jaron Lanier’s 1983 Commodore 64 game is widely regarded as the first generative music game, with a soundtrack created through playing the game. It was presented in The Garden of Forking Paths with permission, using a plug-and-play exhibition cartridge on an original Commodore 64 computer with a television screen.

  4. 2001

    Wartime [calculated $817,800,000,000]

    A computational anti-war work made for the online Wartime project.

  5. 2000

    Orbital

    A collaboration between Neil Jenkins and Mac Dunlop: a postcard to space travel incorporating an original poem by Dunlop.