Neil Jenkins
Artist and developer
Works
Selected digital, generative, interactive and physical projects.
Generative and procedural drawingsPlotter drawings · pigment and acrylic inks on acid-free paper · OngoingGenerative and computational works developed in code and drawn by a computer-controlled pen plotter.
FluidityScreen print on canvas · 2m × 2m · 2023A large-scale generative screen print created for A Thousand Beautiful Things, curated by Liz Bradshaw.
Rewriting FrankensteinA Modern Prometheus · interactive literary artwork and two Twitter accounts · 2016An interactive reconstruction of Mary Shelley’s novel, made word by word from the language of the original text.
A Wrinkle in TimeCustom software · commissioned artwork · 2014Based on Madeleine L’Engle’s novel A Wrinkle in Time, this piece continues my exploration of the Surrealist Exquisite Corpse and textual cut-up techniques, rewriting an existing work of literature word by word.
HorizonsHD video · 11′ 24″ · photographs · custom generative software · 2014Drawing on a series of photographic images from dawn till dusk, Horizons is a constantly morphing colour field, centred on the horizon, that appears to race through the landscape.
The Garden of Forking PathsCurated touring exhibition · dLux Media Arts · 2009–2013A touring exhibition of historic and contemporary artist-made computer games that depart from conventional structures of interaction and play.
VisitorsStudioLive multi-user audiovisual mixing environment · 2003–2010A browser-based studio where participants uploaded, mixed and performed shared audiovisual material while chatting in real time.
WartimeProjected generative work · calculated $817,800,000,000 · 2003–2006A computational anti-war work presenting the calculated figure $817,800,000,000 as an insistent screen-based image.
Exquisite CopseInteractive Flash artwork · commissioned for Net:Reality · 2005A play on Exquisite Corpse that rewrites literature into forests of branching word trees based on visitor-entered seed words.
Slit CameraOpen-source digital slit scanner · Processing · 2004A free-source digital slit-scan camera written in less than a page of Processing code.
Guernica [cover-up]Digital image and print · 2m × 1m · 2003Made after a tapestry reproduction of Picasso’s Guernica was concealed at the UN Security Council on 5 February 2003.
OrbitalPoem and interactive internet artwork · with Mac Dunlop · 2000A postcard to space travel in which words arrive according to the visitor’s network address.
Cardboard CityArtist multiple · Words & Pictures, Issue 4 · 1995An artist multiple published in Issue 4 of the object-based art magazine created by Iain Forsyth and Jane Pollard.
Haunted HouseCommodore 64 game and screen-editing system · 1985A Commodore 64 game and screen-editing system recovered from Neil Jenkins’ original cassette tape and made playable in the browser.