Neil Jenkins
Artist and developer
Bio
Interdisciplinary artist based in Sydney, Australia.
Neil Jenkins is an interdisciplinary artist based in Sydney, Australia, working across digital and physical media. His practice examines data and digital form, and their translation into visual and physical space.
His background in design, photography and computer programming informs projects across low- and high-technology platforms, including generative systems, interactive multi-user web environments and digital installations.
Recent work combines traditional printmaking processes with digital technology, using a computer-controlled pen plotter and screen printing to translate digital material into physical form.
He served on the Board of Directors of Sydney-based digital and media arts organisation dLux MediaArts as Chair from 2009 to 2011.
He worked with Furtherfield from the early 2000s on net.art, generative systems and shared online environments. As an artist, curator, programmer and Technical Director for Projects, he contributed to the organisation’s development as an international platform for art, technology and social change. Projects from this period include FurtherStudio and VisitorsStudio, while works such as Exquisite Copse extend his exploration of language, networks and collective participation.
Archive notes
Colophon
The archive is designed and developed by Neil Jenkins. It uses system fonts, self-hosted assets and no analytics, advertising pixels or third-party font requests.
Preservation
The recovered works preserve their original context wherever possible. The Commodore 64 material includes the recovered cassette image, a self-hosted emulator and the original game bootstrap. The browser experiments are kept as locally served studies rather than dependent on external services.
Haunted House is a Commodore 64 game and screen-editing system made by Neil Jenkins in 1985 under the pseudonym 4th Dimension Software. The program came from Neil’s cassette tape and was converted to a 1541 D64 image for this archive. It is preserved within the site and is not offered as a download.
The browser runtime is c64js, written by Mikael Borgbrant and published under the MIT License.
Sound is generated through the bundled jsSID layer, including its TinySID, FastSID and ReSID implementations. Audio reaches the browser through pico.js, released under the MIT License. Compressed SID lookup data is unpacked with JSXCompressor from JSXGraph, copyright Matthias Ehmann, Michael Gerhaeuser, Carsten Miller, Bianca Valentin, Alfred Wassermann and Peter Wilfahrt, and dual-licensed under Apache 2.0 or LGPL 3.0.
The emulator interface includes Font Awesome 4.5.0 by Dave Gandy, with its font licensed under SIL OFL 1.1 and its CSS under the MIT License. The original copyright and licence notices remain intact beside the self-hosted source.
The runtime preserves PAL pacing, VIC-II sprite-collision latches, FastSID playback at a safe gain, SID address mirroring, the CIA Timer A high-byte correction and the game’s two-stage blank-load bootstrap.
Collaborations and sources
Neil Jenkins served on the Board of Directors of dLux MediaArts as Chair from 2009 to 2011. The linked Squarespace site is an archived version of the organisation’s website.
FurtherStudio and VisitorsStudio were developed at Furtherfield with Marc Garrett and Ruth Catlow. Jess Loseby was FurtherStudio’s first resident and a formative participant; other residents included Rich White and replic**t. Ivan Pope provided early server support.
Exquisite Copse was commissioned for Net:Reality, alongside work by Simon Biggs, Glorious Ninth, Jessica Loseby, Michael Takeo Magruder, Stanza and Michael Szpakowski. Installation photography reproduced in this archive is credited to Michael Takeo Magruder where identified.
Fluidity was shown in A Thousand Beautiful Things, curated by Liz Bradshaw, with Ali Tahayori, Armando Chant, Justine Youssef, Christine Dean, Blake Griffiths, Nadia Odlum, Neil Jenkins and Kurt Banks.
The Garden of Forking Paths references and reproduces work by Auriea Harvey and Michael Samyn, Jaron Lanier, Laurie Anderson and Hsin-Chien Huang, Nina Pope and Karen Guthrie, David O’Reilly, Michael Nyman, and Anita Fontaine and Mike Pelletier. Copyright in each featured artwork and image remains with its artist or other rights holder.
Words & Pictures was created and published by Iain Forsyth and Jane Pollard. Issue 4 included a preface by Tracey Emin and an introduction by Martin Maloney.
Research draws on surviving project sites, the Internet Archive, institutional collection records, Furtherfield, Iain and Jane, computerfinearts.com and artist archives.
Writing and research
Lewis LaCook’s catalogue text on Exquisite Copse is reproduced with its original emphasis and punctuation. The slit-scan context draws on Golan Levin’s historical catalogue. These references are included as research and historical context.
Rights
Unless otherwise credited, artworks, writing and archive design are © Neil Jenkins. Rights in other artists’ work and images remain with their respective artists and rights holders; inclusion documents exhibitions, collaborations and historical context.
05 browser studies
Experiments
- Interlocked TorusInteractive Three.js study · 2024Two striped torus forms rotate together and can be moved through three-dimensional space.
- 6502Commodore 64 emulator · browser experimentA live, self-hosted Commodore 64 instance where visitors can click the screen and type directly into BASIC.
- BranchGenerative branching drawing · browser experimentA sequential drawing system that grows a branching tree from a seed below the viewport, then clears and begins again.
- FlockBoid simulation · browser experimentA field of autonomous agents moving as a flock through and beyond the visible frame.
- TorusThree.js particle study · browser experimentA rotating particle form drawn in Three.js as a quiet spatial counterpoint to the archive.