The Garden of Forking Paths

Neil Jenkins, curator
Touring exhibition and project website · 2009–2013

Jorge Luis Borges' 1941 short story "The Garden of Forking Paths" predates the Internet. However, its notions of non-linearity, the storyline surrounding an infinite labyrinthine book that realises multiple paths and futures are echoed in the information age with hypertext, the World Wide Web and the form and structure of computer games.

Just as Borges and his contemporaries pushed the envelope of narrative form, artists have created and modified computer games, experimenting with notions of what a game is and exploring alternate approaches to interaction and play methodologies.

The exhibition presented historic and contemporary artist-made games that depart from conventional structures of interaction and play. It toured regional Australian galleries for five years.

This archive displays the website created for exhibition detailing all the works included together with tour details and an educational pack for school students.

Exhibition made possible thanks the D/Lux Media Arts.

Links

Open exhibition site

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