The Garden of Forking Paths — Artists’ Computer Games

2009–13 · Curation

Touring exhibition: Newcastle, Burnie, Port Macquarie, Sydney, Bathurst and Dubbo, NSW

Jorge Luis Borges' 1941 short story "The Garden of Forking Paths" predates the Internet. However, its notions of non-linearity, the storyline surrounding an infinite labyrinthine book that realises multiple paths and futures are echoed in the information age with hypertext, the World Wide Web and the form and structure of computer games.

Just as Borges and his contemporaries pushed the envelope of narrative form, artists have created and modified computer games, experimenting with notions of what a game is and exploring alternate approaches to interaction and play methodologies.

Artists and works

Archived project website

The archived exhibition site preserves the original project pages, participating artists and works, and the exhibition’s historical context. Open exhibition site

Preserved works

Neil has been creating preserved versions of selected works so they can be played without their original hardware, either in a web browser or as an application. He is currently working to recover a playable version of Laurie Anderson and Hsin-Chien Huang’s Puppet Motel.

Moondust
Jaron Lanier, author